GV550 is TAKUMI's new third generation graphics IP core with significant enhancements in the triangle and pixel performance and bus efficiency from GV500, resulting in much higher effective performance in such applications especially as GUI. By extending the small architecture of GV500 with shared 3D and vector pipeline, GV550 comes with higher performance/size ratio. GV550 supports diversified graphics applications with its 3D and vector graphics features.

Function and Features

3D performance 10Mtri/sec
Pixel performance 200Mpixel/sec (6.4Gpixels/sec max.)
Maximum texture size 8192x8192
3D features Built-in floating point processor
Transform, Lighting, Setup, Rasterize,
Flat/Glow/Toon shading,
Texturing, Texture filtering,
Fog, Blending, Dithering,
Full-scene antialiasing,
Display list, Vertex array
2D features  [Vector engine]
Path processing, Transform, Rasterize
Straight line, Curve (quadratic/cubic Bezier), Elliptic arc
Paint (color, gradient, pattern)
Scissoring, Alpha masking, Alpha blending,
Antialiasing, Color space conversion,
Image drawing (scaled/rotated/transformed), Image filtering
 [2D Sprite]
Scaling, Rotation, Transformation,
BitBLT, Line/Dot/Rectangle drawing,
Blending, Transparent color
Others Copy engine (High speed rectangle fill, Format conversion)
API conformance OpenGL ES 1.1 and OpenVG 1.1

Key Benefits

1. High performance third generation GSHARK-TAKUMI architecture

Introducing the third generation GSHARK-TAKUMI architecture significantly enhancing triangle/vector and pixel performance as well as bus efficiency specifically to improve the most popular GUI applications such as image, map and font rendering, GV550 comes with the highest-in-class performance and features to its gate count. The third generation architecture also includes optional high speed module to allow optimization of the performance and footprint trade-off.

2. The hybrid graphics IP core with advanced features

GV550 has made both SoC-friendly gate count and advanced features available by implementing common 3D and vector pipeline and works as a highly advanced graphics accelerator IP core enabling both 3D and vector graphics.

3. High quality vector graphics rendering

Conforming to OpenVG standard, quality and advanced vector graphics including drawing of lines/curves/images as well as blending and antialiasing is available.

4. High performance 3D rendering

GV550 implements one of a kind 3D graphics engine to allow high-performing intuitive GUI menu. GV550 accelerates a variety of 3D applications including GUI, 3D map and game.

5. Smaller and less power consuming

Inheriting GSHARK-TAKUMI graphics architecture well-accepted in mobile devices and introducing the design approach targeting the smallest-in-class gate count and power consumption, advanced graphics rendering performance and small power consumption come together to make GV550 an IP of choice for mobile devices including handsets.

6. The hardwired approach for advanced performance and quality graphics

The built-in TAKUMI original processor significantly reduces CPU load by flexibly processing such high-load and unique-to-vector graphics tasks including the tessellation. For 3D as well, the high-load graphics tasks including transforming, lighting, rasterizing and pixel processing are executed by the hardware to allow high performance/quality graphics even in embedded systems.

7. Conformance

GV550 supports and conforms to the Khronos Group standards, OpenVG and OpenGL ES. Adopting the industrial standard API makes GV550 friendly to PC or smartphone applications and allows use of standard-supporting middlewares and development environments, which will securely reduce the application development time and cost at customer’s end.

8. Easier system integration

GV550 as well as other GSHARK-TAKUMI IP cores is provided in synthesizable data for independence on the semiconductor process technologies. Interface to the customer logic also supports the industrial standards and is provided in a customizable format, allowing easier modification to the customer design asset. For example, GSHARK is easily integrated to the customer SoC interfacing the standard bus system such as AXI to the customer's original one.


Synthesizable RTL
OpenGL ES 1.1 libraries/OpenVG 1.1 libraries


Mobile handsets, consumer electronics devices including digital still camera and camcorders as well as digital TVs and STBs, and printers.